Runner
Objectives
To deliver messages from the Coach to players on the field during the match
Responsibilities
(b) Before each season
Accreditations: Activate and upload your accreditations to EverProof as soon as possible and before you commence as a volunteer in a match role. If you’ve not uploaded your accreditations to EverProof before a match, you can’t be a volunteer in a match role. To understand your required accreditations, click here
Child safety: Be aware of, understand and follow the child safety policies and procedures. To access the child safety policies and procedures, click here
Code of conduct: Provide the child safe code of conduct signed by you to your team manager before round 1
(c) Before each match
Introduce yourself to the Coach
Obtain the yellow bib from the Team Manager
(d) During each match
Deliver messages to players on behalf of the Coach
Must enter and leave the field from the team bench
Must only enter the field after a goal has been kicked and must leave the field before play recommences
May deliver a message to a maximum of 2 players before leaving the field and, after delivering the message, must immediately leave the field
Must not coach, barrack or in any way deliberately obstruct play or interfere with a player or an opposition’s official
Relationships
Coach: To deliver messages to players on behalf of the Coach
Accountabilities
Team Manager: To be rostered on for matches, to obtain the yellow runner bib on match day
League by-laws
Must be at least 16 years old or of sufficient age to be competent to perform the task (in the opinion of the Field Umpire)
If in breach of the by-laws, may be ordered from the field by the Field Umpire, and the Team Manager must replace the Runner with another person
See by-law 10 and by-law 20
Equipment
Yellow bib
Enclosed shoes